Posts published by: john melesky

Talking About LLMs

This is a blog form of a toot thread I wrote as part of a discussion of LLMs–“Large Language Models”, the type of technology behind the current AI hype.

Let me start by saying this: criticism of LLMs tends to be in three different flavors. First, LLMs are bad …

Click-to-Edit in PyQt6

Qt is a pretty powerful toolkit for building desktop apps. I’m not a desktop app builder, generally, so it seemed reasonably to start by using something that includes a great deal of functionality packed in, and has a long history of commentary and examples1. Related, you can use …

Representing Retro Grid Maps

Modern computer RPGs have complicated, detailed, three-dimensional maps, but it was not always thus. Back in the 80s, as they were first crawling from table to monitor, the capabilities of the PCs of the era were better suited to the more spare graph paper maps of old AD&D modules …